PAXSON HELGESEN

SOUND DESIGNER | AUDIO LEAD

MY NAME IS PAX, I’M A PRINCIPAL SOUND DESIGNER AND AUDIO LEAD FOR GAMES CURRENTLY WORKING ON GUILD WARS 3


I consider myself a storyteller and game developer, using sound as my tool to craft memorable experiences for players. I bring years of craft, technical, and collaborative experiences to solve problems and push the boundaries of the modern audio experience in games.

My specialization is in Player and Combatant/Boss Weapons and Abilities, helping to create visceral moment-to-moment combat brought to life through sound. However, I’ve been fortunate to do it all - from UI, Creatures, Weapons, Cinematics, Vehicles, Voice Design… and more! I’m also passionate about mentoring, helping the next generation of sound designers shape a bright future for our craft.

What most excites me about game development is collaboration across disciplines. Partnering with design, VFX, narrative, engineering and art and nurturing strong relationships so that audio isn’t viewed as simply a dependency - but as an integral part of the gameplay experience.

I’m also a Voice Actor, and have supported in casting and voice direction for games. I’m passionate about helping shape performances that resonate and connect with players on a deep emotional level.

When I’m not making sounds for games or acting… I’m spending time with my partner and our two dogs, Mercury and Bowie! We love hiking, playing D&D, improv, and board games.

FAVORITE GAMES

Final Fantasy X / VII, Baldur’s Gate 3, Super Mario Galaxy, Persona 5, Dark Souls 3, Expedition 33

MEDIA

DESTINY 2: LIGHTFALL
THE SOUND OF “STRAND”

DESTINY 2: THE FINAL SHAPE
THE SOUND OF THE “DREAD” ENEMY FACTION

DESTINY 2: THE FINAL SHAPE FOLEY SESSION

REDESIGNS

LET’S CHAT