
PAXSON HELGESEN
SOUND DESIGNER


HI THERE!
MY NAME IS PAX. I’M A SENIOR SOUND DESIGNER WORKING AT BUNGIE ON DESTINY 2.
I'm a Senior Sound Designer for video games with 6+ years of experience working in AAA games.
I consider myself a storyteller and game developer above all else, using sound as my tool to craft memorable experiences for players. I bring years of craft, technical, and collaborative experiences to solve problems and push the boundaries of modern audio in games.
My specialization is in Player and Combatant Weapons and Abilities, but I’ve been fortunate to do it all - from UI, Cinematics, Ambience, Vehicles, Voice Design, and more!
What most excites me about game development is collaboration across disciplines. Building strong relationships with design, VFX, narrative, engineering and art and nurturing them to not have audio as simply a dependency - but as an integral part of the gameplay experience.
I’m also a Voice Actor, and have supported in casting and voice direction for games. I’m passionate about helping shape performances that resonate and connect with players on a deep emotional level.
When I’m not making sounds for games or acting… I’m spending time with my partner Brittany and our two dogs, Mercury and Bowie! We love hiking, playing D&D, improv, and board games.
FAVORITE GAMES
Final Fantasy X / VII, Baldur’s Gate 3, Super Mario Galaxy, Persona 5, Dark Souls 3







MEDIA
DESTINY 2: LIGHTFALL
THE SOUND OF “STRAND”
DESTINY 2: THE FINAL SHAPE
THE SOUND OF THE “DREAD” ENEMY FACTION
DESTINY 2: THE FINAL SHAPE FOLEY SESSION

REDESIGNS
